Offline sales
Say one slime sells for 150 goo, your collection log shows 10 slimes sold per hour, and you will be away for 8 hours with a 6-hour cap you observed earlier. Effective hours = min(8, 6) = 6. Slimes sold = 10 × 6 = 60. Gross sales = 150 × 60 = 9,000 goo. The result panel also reports that 2 hours were excluded by your cap, so you can compare a shorter, mid-day collection against a longer overnight one. If that session had 2 friends in the server and you want a solo baseline, divide by 1.5 (1 + 0.25 × 2) to get roughly 6,000 goo.
Unlock budget
Say your balance is 5,000 goo, the customization unlock you want costs 20,000, and a normal hour of selling plus one Order Counter round pays you about 2,500 goo. Remaining = 20,000 − 5,000 = 15,000. Progress = 5,000 ÷ 20,000 = 25%. Time = 15,000 ÷ 2,500 = 6 hours of active play. The permanent 2x + 4x goo multiplier from perfect orders changes the rate you enter — keep using your observed post-multiplier pace rather than adjusting the tool, because the multiplier is documented as a reward you earn, and your session numbers already reflect whatever you have unlocked.