Read this first if the game is still new to you.
The full documented loop in order: create a slime, customize it from the four official families (colors, patterns, mix-ins, materials), play with its softbody physics, sell it to friends in your six-player server, collect offline sales, and spend the goo on unlocks. The guide walks each step, flags the parts players expect to exist that no source documents yet — exact control schemes chief among them — and points to the in-game prompts that are authoritative instead.
Takeaway: Follow the loop in one session; the selling and unlock steps are where the game's economy opens up.
Read this when customization choices pile up and you want to know what mix-ins actually do.
Mix-ins are one of the four customization families the official description names, and community clips treat them as the texture-craft layer: what goes inside your slime changes how it squishes, crunches, and reads on camera. The guide explains the documented framing, collects what community videos show (crunchy and wax-style mixes draw the most attention), and stays honest about the boundary — no public source publishes a complete item list, prices, or effect table, so the guide teaches you how to evaluate mix-ins in your own lab rather than ranking inventions.
Takeaway: Treat mix-ins as craft choices with a documented home in the unlock path — and as the family the Order Counter judges most directly.
Read this before your first long break from the game.
Offline selling is the official description's headline economy feature: slime keeps selling while you are away, and every friend in the server adds a documented +25% goo bonus. The guide explains what that line does and does not cover — eligibility, stacking, and caps are details the official copy leaves open — and hands you an observation checklist so the numbers you feed the calculator are ones you actually measured: what one slime paid, how many sold per hour, and whether earnings ever stopped.
Takeaway: Collect a baseline before you log off, invite friends when you can, and let measured values drive the estimate.